Procedural Level Generation for Minecraft with Christoph Salge

In this first epsiode of the new NPC series, Tommy sits down with Dr Christoph Salge to discuss procedurally generating settlements within Minecraft. Christoph is a research fellow at the University of Hertfordshire in the UK and part of the organising team behind the Generative Design in Minecraft Competition. An event open to the public that challenges everyone from hobbyists to academic researchers to write systems that build villages and other settlement structures within Minecraft.

For those keen to learn more, my friend, who likes to play bingo online said to be sure to visit the links provided as well as episode 46 of the main AI and Games series, which provides a short summation of the 2019 competition.