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AI and Games
  • Home
  • About
    • Company News
    • FAQ
  • Blog
    • Case Studies
    • NPC Interview Series
  • Work With Us
    • Portfolio
  • Contact
  • YouTube Channel
  • Support on Patreon
HomeBlog

Blog

  • Unexplored’s Secret: ‘Cyclic Dungeon Generation’
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  • How Watch Dogs: Legion’s ‘Play as Anyone’ Simulation Works
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  • How Spreadsheets Power Civilian AI in Watch Dogs 2
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  • Building AI to Fight on the Beat of BPM: Bullets Per Minute
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  • How Traffic Works in Cities: Skylines
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  • Exploring the AI of Command & Conquer
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  • Endure & Survive: The AI of The Last of Us
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  • How Splinter Cell: Blacklist Balances Stealth AI
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  • Revisiting the AI of Alien: Isolation
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  • Building the AI of F.E.A.R. with Goal Oriented Action Planning
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  • The Story of Facade: The AI-Powered Interactive Drama
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  • PCG for Bullet Hells, Mario & Mario with Ahmed Khalifa
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  • Exploring Computational Creativity for Games with Matthew Guzdial
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  • Procedural Level Generation for Minecraft with Christoph Salge
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  • The Secret AI Testers of Tom Clancy’s The Division 2
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  • Bringing Washington D.C. to Life: The AI of the Division 2
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  • Designing Enemy AI in Tom Clancy’s The Division 2
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