The AI of DOOM (1993) Read more How Townscaper Works: A Story Four Games in the Making Read more Analysing the AI of Super Mario 64 Read more Rockstars Quest for the Ultimate Videogame Horse Read more AI in Your Graphics Card: How DLSS Works Read more Remastering Games with AI Texture Upscaling Read more The Inner Workings of Forza’s Drivatar Read more How AI Help Achieve Tactical Clarity in Gears Tactics Read more The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike Read more Unexplored’s Secret: ‘Cyclic Dungeon Generation’ Read more How Watch Dogs: Legion’s ‘Play as Anyone’ Simulation Works Read more How Spreadsheets Power Civilian AI in Watch Dogs 2 Read more Building AI to Fight on the Beat of BPM: Bullets Per Minute Read more How Traffic Works in Cities: Skylines Read more Exploring the AI of Command & Conquer Read more Endure & Survive: The AI of The Last of Us Read more How Splinter Cell: Blacklist Balances Stealth AI Read more Revisiting the AI of Alien: Isolation Read more Building the AI of F.E.A.R. with Goal Oriented Action Planning Read more The Story of Facade: The AI-Powered Interactive Drama Read more PCG for Bullet Hells, Mario & Mario with Ahmed Khalifa Read more Exploring Computational Creativity for Games with Matthew Guzdial Read more Procedural Level Generation for Minecraft with Christoph Salge Read more The Secret AI Testers of Tom Clancy’s The Division 2 Read more Bringing Washington D.C. to Life: The AI of the Division 2 Read more Designing Enemy AI in Tom Clancy’s The Division 2 Read more