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Neural Foundry's avatar

Really solid list! The point about Ragebound's difficulty modifiers being accessible without diluting challenge is spot-on. I tried playing a similar retro-styled action game last year and got gatekept by teh difficulty pretty fast. Giving players agency over their experience seems like such an obvious win, but somehow lots of devs still miss it. Also loved the observationabout Prime 4 feeling more like Zelda structurally - dunno if that's intentional or a sideeffect of the dev cycle reboot. That interconnected world thing gets fetishized alot, but linear progression done well can be just as rewarding.

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