Just call it gameplay programming maybe? That includes NPCs, bots, etc.
Honestly, the term AI always felt like a pretentious choice. It was really bad marketing from the beginning, and in my opinion is partially responsible for it being misunderstood all this time. Now it's just worse...
In the context of games, we're normally talking about algorithms, math, and creating some simple models to get a desired behavior.
Just call it gameplay programming maybe? That includes NPCs, bots, etc.
Honestly, the term AI always felt like a pretentious choice. It was really bad marketing from the beginning, and in my opinion is partially responsible for it being misunderstood all this time. Now it's just worse...
In the context of games, we're normally talking about algorithms, math, and creating some simple models to get a desired behavior.
I say just call it gameplay programming.
Game AI vs AI in Games is probably an improvement though, too.