The middleware approach for building API hooks into gameplay systems sounds practical. If teams can interface the LLM processing with existing game AI without rewriting everything, that's way better than forcing a complete overhaul. The behavior tree integration with voice commands was a smart move too, keeping the core game AI tradicional while layering genAI on top.
Agreed. It makes a lot more sense to use existing game AI implementations and then find ways to hook the gen AI pipeline into it. Far too often companies are approaching this by suggesting we design everything from scratch, failing to grasp there's a reason we're still heavily reliant on much of the same game AI tech after 20+ years.
The middleware approach for building API hooks into gameplay systems sounds practical. If teams can interface the LLM processing with existing game AI without rewriting everything, that's way better than forcing a complete overhaul. The behavior tree integration with voice commands was a smart move too, keeping the core game AI tradicional while layering genAI on top.
Agreed. It makes a lot more sense to use existing game AI implementations and then find ways to hook the gen AI pipeline into it. Far too often companies are approaching this by suggesting we design everything from scratch, failing to grasp there's a reason we're still heavily reliant on much of the same game AI tech after 20+ years.