Subscribe
Sign in
Home
Conference
AI and Games Newsletter
Case Studies
AI 101
Design Dive
Work with Us
Advertise on AI and Games
Join Our Discord
About
Design Dive
Donkey Kong Bananza’s Simple Design Trick
How Pauline's narrative system is driven by in-game events.
Sep 19
•
Tommy Thompson
5
How Resident Evil's Villains Reframe Survival Horror
DESIGN DIVE: Pivoting to first-person, makes your antagonists even more terrifying
Sep 22, 2023
•
Tommy Thompson
1
This site requires JavaScript to run correctly. Please
turn on JavaScript
or unblock scripts