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How Trepang2 Builds Intense First-Person Combat
Bonus interview with the development team for premium subscribers.
Apr 28
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Tommy Thompson
4
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How Trepang2 Builds Intense First-Person Combat
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Another UK Copyright Update | AI and Games Newsletter 07/05/25
Plus Sony's new AI-powered Game Remaster Patent!?!?
May 7
•
Tommy Thompson
4
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Another UK Copyright Update | AI and Games Newsletter 07/05/25
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IGN vs OpenAI | AI and Games Newsletter 30/04/25
Plus conference videos, a new case study, an Alien teaser and more!
Apr 30
•
Tommy Thompson
8
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IGN vs OpenAI | AI and Games Newsletter 30/04/25
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April Update: Let the Proofreading Commence!
Goal State - Backer Update: April 2025
Apr 29
•
Tommy Thompson
1
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April Update: Let the Proofreading Commence!
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LLMs Try Their Hand at Phoenix Wright | AI and Games Newsletter 23/04/25
Plus AI bots steal your pals names in Marvel Rivals, and the Sponsor Update too!
Apr 23
•
Tommy Thompson
6
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LLMs Try Their Hand at Phoenix Wright | AI and Games Newsletter 23/04/25
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AI 101: How AI is Actually Used in the Video Games Industry
Feb 28, 2024
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Tommy Thompson
12
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AI 101: How AI is Actually Used in the Video Games Industry
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LLMs Try Their Hand at Phoenix Wright | AI and Games Newsletter 23/04/25
Apr 23
•
Tommy Thompson
6
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LLMs Try Their Hand at Phoenix Wright | AI and Games Newsletter 23/04/25
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The AI of Horizon Zero Dawn
May 7, 2024
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Tommy Thompson
5
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The AI of Horizon Zero Dawn
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Predictions for AI in the Game Industry 2025 | AI and Games Newsletter 15/01/25
Jan 15
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Tommy Thompson
10
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Predictions for AI in the Game Industry 2025 | AI and Games Newsletter 15/01/25
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Weekly Newsletter
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Another UK Copyright Update | AI and Games Newsletter 07/05/25
Plus Sony's new AI-powered Game Remaster Patent!?!?
May 7
•
Tommy Thompson
4
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AI and Games
Another UK Copyright Update | AI and Games Newsletter 07/05/25
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IGN vs OpenAI | AI and Games Newsletter 30/04/25
Plus conference videos, a new case study, an Alien teaser and more!
Apr 30
•
Tommy Thompson
8
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AI and Games
IGN vs OpenAI | AI and Games Newsletter 30/04/25
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LLMs Try Their Hand at Phoenix Wright | AI and Games Newsletter 23/04/25
Plus AI bots steal your pals names in Marvel Rivals, and the Sponsor Update too!
Apr 23
•
Tommy Thompson
6
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LLMs Try Their Hand at Phoenix Wright | AI and Games Newsletter 23/04/25
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The UK's AI Copyright Drama Continues | AI and Games Newsletter 16/04/25
Nobody's happy it seems...
Apr 16
•
Tommy Thompson
3
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The UK's AI Copyright Drama Continues | AI and Games Newsletter 16/04/25
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2
Switch 2 and Consumer-Ready AI Products | AI and Games Newsletter 09/04/25
A small but significant development is happening with the Switch 2
Apr 9
•
Tommy Thompson
3
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Switch 2 and Consumer-Ready AI Products | AI and Games Newsletter 09/04/25
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Case Studies
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How Trepang2 Builds Intense First-Person Combat
Bonus interview with the development team for premium subscribers.
Apr 28
•
Tommy Thompson
4
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AI and Games
How Trepang2 Builds Intense First-Person Combat
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The Rise of the AI Simulated 'Game'
A breakdown of an emerging trend in AI research.
Mar 28
•
Tommy Thompson
5
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The Rise of the AI Simulated 'Game'
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How Warhammer 40k Space Marine 2 Rewards Aggression, and Punishes Heresy
One must give their all in service of the emperor!
Jan 30
•
Tommy Thompson
4
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How Warhammer 40k Space Marine 2 Rewards Aggression, and Punishes Heresy
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The AI of DOOM (2016)
Rip and tear, until it is done...
Jan 24
•
Tommy Thompson
2
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The AI of DOOM (2016)
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Crowdsourcing Intelligence in 'The Restaurant Game'
Winding the clock back to the early 2010s and the first example of crowdsourced game intelligence.
Nov 4, 2024
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Tommy Thompson
2
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Crowdsourcing Intelligence in 'The Restaurant Game'
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Training AI to Solve Puzzles in Little Learning Machines
A game that runs a machine learning training engine in the background
Sep 2, 2024
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Tommy Thompson
2
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Training AI to Solve Puzzles in Little Learning Machines
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How AI Learned Whether You'll Complete Tomb Raider: Underworld
One of the first published examples of player analytics in AAA games.
Aug 27, 2024
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Tommy Thompson
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How AI Learned Whether You'll Complete Tomb Raider: Underworld
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How Killer Instinct's 'Shadow Mode' Clones Human Behaviour
Using AI to reproduce player behaviour in new and familiar scenarios.
Aug 26, 2024
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Tommy Thompson
1
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How Killer Instinct's 'Shadow Mode' Clones Human Behaviour
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How AI Detected the 'Status Economy' of Team Fortress 2
Training AI to understand the underlying social dynamics of TF2
Aug 23, 2024
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Tommy Thompson
1
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How AI Detected the 'Status Economy' of Team Fortress 2
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2
Analysing Player Habits in Battlefield 3
Performance Modelling in EA's Popular Shooter
Aug 22, 2024
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Tommy Thompson
5
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Analysing Player Habits in Battlefield 3
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The AI of Dark Souls
The inner workings of one of the most influential games of all time.
Jun 18, 2024
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Tommy Thompson
4
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The AI of Dark Souls
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2
The Story of Façade: The AI-Powered Interactive Drama
Facade became an internet sensation during the Lets Play boom on YouTube, but how does it work?
May 8, 2024
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Tommy Thompson
1
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The Story of Façade: The AI-Powered Interactive Drama
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1
Goal State
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April Update: Let the Proofreading Commence!
Goal State - Backer Update: April 2025
Apr 29
•
Tommy Thompson
1
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April Update: Let the Proofreading Commence!
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Conferences, Camera Tests, & More
Goal State - Backer Update: March 2025
Mar 31
•
Tommy Thompson
1
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Conferences, Camera Tests, & More
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One New Team Member and Many Words Later
Backer Update: February 2025
Feb 27
•
Tommy Thompson
2
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One New Team Member and Many Words Later
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Goal State: Backer Update - January 2025
And we're off!
Jan 23
•
Tommy Thompson
1
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Goal State: Backer Update - January 2025
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AI 101
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The Rise of the AI Simulated 'Game'
A breakdown of an emerging trend in AI research.
Mar 28
•
Tommy Thompson
5
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The Rise of the AI Simulated 'Game'
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AI 101: Introducing Utility AI
Understanding the value of action in context.
Jan 28
3
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AI 101: Introducing Utility AI
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AI 101: Managing the Experience with Director AI
How we use AI systems to govern the mood and flow of a game.
Jan 27
•
Tommy Thompson
1
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AI 101: Managing the Experience with Director AI
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AI 101: Building the AI of F.E.A.R. with Goal Oriented Action Planning
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's explore how it works in detail.
May 7, 2024
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Tommy Thompson
1
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AI 101: Building the AI of F.E.A.R. with Goal Oriented Action Planning
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The UK's AI Copyright Drama Continues | AI and Games Newsletter 16/04/25
Nobody's happy it seems...
Apr 16
•
Tommy Thompson
3
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The UK's AI Copyright Drama Continues | AI and Games Newsletter 16/04/25
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2
Switch 2 and Consumer-Ready AI Products | AI and Games Newsletter 09/04/25
A small but significant development is happening with the Switch 2
Apr 9
•
Tommy Thompson
3
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AI and Games
Switch 2 and Consumer-Ready AI Products | AI and Games Newsletter 09/04/25
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Reflections on GDC 2025 | AI and Games Newsletter 02/04/25
Fraying at the edges...
Apr 2
•
Tommy Thompson
7
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Reflections on GDC 2025 | AI and Games Newsletter 02/04/25
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Conferences, Camera Tests, & More
Goal State - Backer Update: March 2025
Mar 31
•
Tommy Thompson
1
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Conferences, Camera Tests, & More
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The Rise of the AI Simulated 'Game'
A breakdown of an emerging trend in AI research.
Mar 28
•
Tommy Thompson
5
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The Rise of the AI Simulated 'Game'
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Researchers Digest: Microsoft's Muse | AI and Games Newsletter 26/03/25
Let's dig into the research paper to find out more!
Mar 26
•
Tommy Thompson
1
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Researchers Digest: Microsoft's Muse | AI and Games Newsletter 26/03/25
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Xbox's Copilot for Games & The Real Aloy Reacts | AI and Games Newsletter 19/03/25
A quick update from the chaos of GDC
Mar 19
•
Tommy Thompson
1
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Xbox's Copilot for Games & The Real Aloy Reacts | AI and Games Newsletter 19/03/25
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Reading Between the Lines of the GDC State of the Industry Report | AI and Games Newsletter 12/03/25
Sponsored by AI Game Master
Mar 12
•
Tommy Thompson
2
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Reading Between the Lines of the GDC State of the Industry Report | AI and Games Newsletter 12/03/25
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