Sitemap - 2024 - AI and Games

October 2024 Sponsor Newsletter

Why is AI the Root of SAG-AFTRA's Video Game Strike? | AI and Games Newsletter 25/09/24

Goal State's 1st Course: Game AI 101

Reflections of Turing, Musings on Humanity, and THAT Character Reveal in Alien: Romulus | AI and Games Digest 09/24

Little Learning Machines, PS5 Pro, Roblox AI and More | AI and Games Newsletter 11/09/24

The 2024 GDMC Competition | AI and Games Newsletter 04/09/24

Chatting with the Dev Team Behind Little Learning Machines | Branching Factor #024

Training AI to Solve Puzzles in Little Learning Machines

The 2024 GDMC Competition | Branching Factor #023

How AI is Used to Model Players | AI and Games Newsletter 28/08/24

How AI Learned Whether You'll Complete Tomb Raider: Underworld

How Killer Instinct's 'Shadow Mode' Clones Human Behaviour

How AI Detected the 'Status Economy' of Team Fortress 2

Analysing Player Habits in Battlefield 3

AI and Games Sponsor Newsletter | August 2024

Unpacking the AI and Games Conference | Branching Factor #022

Introducing the 'AI and Games Conference' | AI and Games Newsletter 14/08/24

Monster Hunter on the GO? | AI and Games Digest 08/24

Exploring Nintendo's Stance on Generative AI | 31/07/24

Sponsor Newsletter - July 2024

The 2024 Procedural Content Generation Workshop Round-up | AI and Games Newsletter 03/07/24

AI and Games Summer School Round-Up | AI and Games Newsletter 26/06/24

Praise the Sun! | AI and Games Newsletter 19/06/24

The AI of Dark Souls

Call of Duty's Impact on AI for Games | Weekly Newsletter 12/06/24

AI and Games Sponsor Newsletter - June 2024

Is the AI Winter Coming for Games? | Weekly Newsletter 05/06/24

Clippy Inbound for Call of Duty? | AI and Games Newsletter 29/05/24

Goal State Announcement QnA | Branching Factor #021

Stories Behind 10 Years of AI and Games

Goal State Announcement & More | 22/05/24

Introducing 'Goal State'

Digging into Project AVA: The Game Made (Almost) Entirely with Generative AI | Weekly Newsletter 08/05/24

On the Search for Brilliant Indie Treasures | Branching Factor #020

Reflecting on Planning in Games | Weekly Newsletter 08/05/24

The Story of Façade: The AI-Powered Interactive Drama

The AI of Horizon Zero Dawn

Building the AI of F.E.A.R. with Goal Oriented Action Planning

How AI Helps Achieve 'Tactical Clarity' in Gears Tactics

Spooky Spring Week with Harvest Hunt, F.E.A.R, and more! | Weekly Newsletter 01/05/24

May 2024 Sponsor Newsletter

F.E.A.R. - The Retrospective

On the Harvest Hunt with Mark Drew | Branching Factor Podcast #019

Will Generative AI Suppliers Last Long Enough for Games to Ship? | AI and Games Newsletter

The State of Play for AI in Video Games | AI and Games Newsletter

Musings on Games Leadership with Melissa Phillips | Branching Factor #018

Does Ubisoft NEO Stand Out from Other Gaming Chatbots? | AI and Games Newsletter

April 2024 Sponsor Newsletter

GDC Round-up and PlayStation's new AI Upscaling Tech | AI and Games Newsletter

Tommy & George @ GDC 2024 | Branching Factor #017

The 2024 AI Summit, Generative AI at GDC, Ubisoft's NEO NPC | AI and Games Newsletter

With GDC Underway, Play Hitman | AI and Games Newsletter

The AI of Hitman 2016

Legendary Conversations with Will Overgard | Branching Factor #016

What I Learned After 10 Years of AI and Games

How AI is Actually Used in the Video Games Industry

AI and Games Sponsor Newsletter: February 2024

Screaming Match with Ben Ridge | The Branching Factor Podcast #015

The AI of GoldenEye 007

Branching Factor #014: Sunset Crack Squad

Exploring the AI of Spec Ops: The Line

Branching Factor #013 - George and Tommy Predict 2024 in Gaming

AI and Games Sponsor Newsletter: January 2024

Why is Good AI for Games So Difficult?

Is Steam's New Generative AI Policy Strict Enough?

Unpacking Square Enix's 'Aggressive' Pursuit of AI