Sitemap - 2024 - AI and Games

Digging into Project AVA: The Game Made (Almost) Entirely with Generative AI | Weekly Newsletter 08/05/24

On the Search for Brilliant Indie Treasures | Branching Factor #020

Reflecting on Planning in Games | Weekly Newsletter 08/05/24

The Story of Façade: The AI-Powered Interactive Drama

The AI of Horizon Zero Dawn

Building the AI of F.E.A.R. with Goal Oriented Action Planning

How AI Helps Achieve 'Tactical Clarity' in Gears Tactics

Spooky Spring Week with Harvest Hunt, F.E.A.R, and more! | Weekly Newsletter 01/05/24

May 2024 Sponsor Newsletter

F.E.A.R. - The Retrospective

On the Harvest Hunt with Mark Drew | Branching Factor Podcast #019

Will Generative AI Suppliers Last Long Enough for Games to Ship? | AI and Games Newsletter

The State of Play for AI in Video Games | AI and Games Newsletter

Musings on Games Leadership with Melissa Phillips | Branching Factor #018

Does Ubisoft NEO Stand Out from Other Gaming Chatbots? | AI and Games Newsletter

April 2024 Sponsor Newsletter

GDC Round-up and PlayStation's new AI Upscaling Tech | AI and Games Newsletter

Tommy & George @ GDC 2024 | Branching Factor #017

The 2024 AI Summit, Generative AI at GDC, Ubisoft's NEO NPC | AI and Games Newsletter

With GDC Underway, Play Hitman | AI and Games Newsletter

The AI of Hitman 2016

Legendary Conversations with Will Overgard | Branching Factor #016

What I Learned After 10 Years of AI and Games

How AI is Actually Used in the Video Games Industry

AI and Games Sponsor Newsletter: February 2024

Screaming Match with Ben Ridge | The Branching Factor Podcast #015

The AI of GoldenEye 007

Branching Factor #014: Sunset Crack Squad

Exploring the AI of Spec Ops: The Line

Branching Factor #013 - George and Tommy Predict 2024 in Gaming

AI and Games Sponsor Newsletter: January 2024

Why is Good AI for Games So Difficult?

Is Steam's New Generative AI Policy Strict Enough?

Unpacking Square Enix's 'Aggressive' Pursuit of AI