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The Video Games Industry Needs to Start Self-Regulating for Safety with AI
Getting ahead of the issue, rather than letting it become an epidemic
Nov 27
•
Tommy Thompson
1
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The Video Games Industry Needs to Start Self-Regulating for Safety with AI
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How Manhattan is Built Using Procedural Tools in Marvel's Spider-Man
Did you know that Spider-Man's Manhattan is actually procedurally generated? For this episode of Artifacts, I dig into the procedural workflow adopted…
Nov 20
•
Tommy Thompson
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How Manhattan is Built Using Procedural Tools in Marvel's Spider-Man
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Unpacking the Unity Debacle | Branching Factor Podcast #011
Listen now | with guest Matt Gambell from Game Dev Guide
Nov 16
•
Tommy Thompson
and
George Osborn
1:20:58
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Unpacking the Unity Debacle | Branching Factor Podcast #011
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AI and Games - November Newsletter
Your monthly round-up of all the big happenings on AI and Games.
Nov 9
•
Tommy Thompson
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AI and Games - November Newsletter
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How Insomniac Designed Marvel's Spider-Man
A (not so) friendly neighbourhood...
Nov 9
•
Tommy Thompson
1
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How Insomniac Designed Marvel's Spider-Man
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October 2023
How Inworld's Origins Demo Actually Works
After analysing its behaviour myself, I find out how it really operates...
Oct 30
•
Tommy Thompson
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How Inworld's Origins Demo Actually Works
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Branching Factor #010 - A seaside chat at Develop 2023
Listen now (53 mins) | Seagulls and game developers everywhere!
Oct 26
•
Tommy Thompson
52:54
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Branching Factor #010 - A seaside chat at Develop 2023
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Leading academic calls for games industry action on generative AI: Video Games Industry Memo, 26/10/2023
Dr Tommy Thompson calls for industry to create ‘traffic light’ system to protect indies from AI risk
Published on Video Games Industry Memo
•
Oct 26
Analysing the AI of Inworld's 'Origins' Demo
Conversational AI characters powered by large language models
Oct 19
•
Tommy Thompson
1
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Analysing the AI of Inworld's 'Origins' Demo
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AI and Games - October 2023 Newsletter
The game jam completed, new videos on the way, an anniversary and more...
Oct 6
•
Tommy Thompson
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AI and Games - October 2023 Newsletter
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September 2023
How Resident Evil's Villains Reframe Survival Horror
DESIGN DIVE: Pivoting to first-person, makes your antagonists even more terrifying
Sep 22
•
Tommy Thompson
1
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How Resident Evil's Villains Reframe Survival Horror
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The Future of AI for Games - A 2023 Summer School Panel | Branching Factor #009
A Panel Held at the 2023 'AI and Games Summer School'
Sep 21
•
Tommy Thompson
59:37
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The Future of AI for Games - A 2023 Summer School Panel | Branching Factor #009
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